Apollo Studio: Wowing developers with an AI-native engine
When will AI truly revolutionize gaming industry? Many expect AI to radically transform the gaming industry. Tech giants and startups from the US to China are attempting to integrate AI into games, and in Korea, a global gaming powerhouse, we're seeing exciting challenges like AI-native NPCs and asset generation every day. But so far, this movement hasn't shown the same level of impact as, say, "vibe coding" has in the broader software industry. There are many reasons, but a core one is this: 80% of a game—the 3D models, textures, and scenes—remains trapped in a black box that AI cannot access. True innovation begins when we build a new system from the ground up, one where AI can natively understand, modify, and place every element within a scene. It means co-creating complex AAA worlds with AI. This is the most technically difficult challenge, but it's also the one with the greatest potential impact. The team we're introducing today, Apollo Studio, has chosen to take on this seemingly impossible challenge. First meeting: 8-figure exit wasn't enough for him Our first meeting with Apollo Studio started with a LinkedIn DM. The profile of its founder, Sungmin Cho—former engineer at Goldman Sachs & Citadel, then founder of a startup which he exited for an 8-figure sum—was concise but impressive. As we'll detail, Sungmin has a massive vision to solve hard technical problems and make a truly global impact. Our first question was obvious: "You know how hard this path is. Why are you, of all people, doing another grueling venture?" An 8-figure exit signifies financial freedom for most. It's a blessing that allows you to finally do what you truly want, to be completely honest with yourself. So why go back, and with an even bigger vision? His answer was clear: the impact he's chasing is at the multi billion dollar level, and while he's grateful for his small success, it's virtually meaningless in the face of that larger goal. At the same time, this is what Sungmin truly wants to do. We learned he's a real game enthusiast who had already built a game studio back in high school. He's a player who genuinely loves games. And now, the members joining him for this massive challenge are the same top-tier developer friends he's been building and playing games with since those early days—a team bound by proven trust in both character and skill. Unyielding ambition, genuine passion for creating a next generation game engine, and a proven team to make it real—I felt we might have found the "crazy dreamer" founder that BASS is always searching for. Vision: The 'Vercel' experience for creators, an endless 'Reels' game feed for players
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Jae Ahn (Associate)




